stellaris protectorate vs vassal. The problem ATM with getting a specialized vassal early in the game is that even if you subsidize their tech they tend to fall behind yours to the point where they stop being a vassal and start being a protectorate, which. stellaris protectorate vs vassal

 
The problem ATM with getting a specialized vassal early in the game is that even if you subsidize their tech they tend to fall behind yours to the point where they stop being a vassal and start being a protectorate, whichstellaris protectorate vs vassal  Kastrenzo Aug 8, 2016 @ 8:33pm

Tributaries pay another nation for their autonomy. However if they are a specialized vassal already they will never demote, although you can’t change their type to a different other than protectorate if they fall. Ablative vassal armor. x. Their main function is to give you some military backup. Stellaris Guide: How to Make and Use Vassals in. Tributaries do have a benefit to them. Tehnomaag • 6 yr. Vassal - the everyman. Demand Vassalization is automatically replaced with that when the target empire far enough behind. They get a permanent research agreement with you in order to 'catch up' and you get all the benefits of having an additional vassal, and more importantly, the +1 influence for as long as they remain a protectorate. For vassal creation,. This article is for the PC version of Stellaris only. This also gives you the chance to release more subjects as you've mentioned, and thus build more info. You cannot create protectorates by releasing your own sectors, only vassals. Two I uplifted so they are 1 system vassals in the middle of my Empire and another I took from a neighboring state and has about four systems and is in the direction I would. Having a protectorate gives . Unless they changed it, Protectorates gain additional research bonuses to technology you, their overlord, already has. One was able to win since the defence forces never got healed from previous battles and they got wiped out by my defence fleet in the area and colonised with full fury again. If playing "Pacifist" you just exchange claiming territory for "liberating" neighbors, which I've had many great games doing. Likewise you should be able to form a federation with your vassals. Sheodoq • Synth • 6 yr. Fluffy-Tanuki • 21 days ago. Nothing much to say here, if you can't put a subject into one of the above, this is where they belong. Once they attain a certain % of your technology, they will become a vassal, and you will no longer get the +1 influence. Tributary or Vassal - Stellaris - Games Crack Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. And the nature of Stellaris is that the weak get weaker and the strong get stronger, so even with the cheats their situation is just going to get worse. ago. Which in turn caused starvation. The progenitor hive can release vassals because your offspring is a hive mind in its own right rather then a part of you. Update: I think this would work except for the federation aspect, to make someone a protectorate/vassal they need to not already be in a federation, so every cycle of “leave independent during truce, subjugate for war to feed them their claims”, they would have to be kicked from the federation, which, that’s not sustainable, you get a -200 relations score for kicking someone from a. A vassal is directly controlled by an empire, whereas a subject pays tribute. (4 planets) here and I can just choose to free/conquer planets, I cannot make them my tributary, or protectorate, or vassal - although they do not have any allies or something like that. Almost all vassals from military conquest start at -100 loyalty anyways, so the -4 does nothing, they are already on max disloyalty. Protectorate is a special status for vassalized technologically disadvantaged states. Could even do its own federation type and give more of a reason to use the feudal civic outside of roleplay if it was a requirement When it reach 60% of techs of its master, it turns into vassal. Diplomacy allows you to protect another empire or become protected by one. 4, but the quick trust growth means you can turn them into a protectorate/vassal pretty quickly. The vassal doesn’t add to your sprawl, keeps their remaining civilian and military ships, and if you play it right continues to develop and donate even more to your empire. Vassals can be everything, from tributary-like contracts, to specialist contracts, protectorates, offensive, defensive or no military allies at all. You get 1 influence point for each protectorate you have established. A subject is an empire that has a special diplomatic relationship with another empire, called the overlord. Tag switch using console, release vassal, switch back. 0 beta patch I was sad to discover that having a vassal now automatically establishes a defensive act…Eventually, they ask to be my protectorate. However, a megacorp also entails a trade build (usually), and that produces CG. Planets owned by vassals count towards their overlord's victory conditions. Of course you can see everything from the standpoint of max. would like to know too!! #1. How to expel a corporate branch from my planet? Specifically, a criminal syndicate. All it takes is a garrison to counter the -4, and slap a friendly envoy on them to make them friendly, perhaps an trade agreement and that -100. You might make someone a protectorate for economic as well as tech reasons. You can only create the protectorate for nations that a far behind on tech. Megacorp yes, but I think I didn't get the casus belli because they're my subsidiary. It's the only way that the AI will ever be enough to a human player in tech to be worth mentioning. Protectorates are the only way to artificially boost influence, at . (This requires a monarchy government to use, it lets all vassals expand on their own and reduces the relation penalty that Vassal power has By 50%. You may decide to do this if; the size of your empire is becoming a bit difficult to manage or you have gained a sector too far. In my war to vassalise my neighbor, they blockaded one of my planets which caused global food production to go negative. From the “Empires” tab, select the objective, then “Communicate” and “Declare War. They're about two systems away from me, and they're giving up their ability to colonise for protection. #3. . I don't really use the espionage system to know enough though. Stellaris 50441 Bug Reports 30770 Suggestions 19129 Tech Support 2887 Multiplayer 377 User Mods. In the default galaxy map mode, subjects have the same color as their overlord. Behave almost exactly the same as a vassal. Before that, protectorate-turns-vassal happens with weak cordial empires, and I just play along my federation allies' claim wars. They get 80% reduced tech costs on every tech you've researched. ago. in this case the summary is that vassal loyalty wars count the overlord as a defender and so the vassal that wants to either swap to a new overlord or break free outright, and a rival power trying to upset the. I turned a strong neighbor into a prospectorium, I'm in charge of a strong federation and about to synthetically ascend. Everything else barring resources (-45 research for overlord) ive granted them. Once they have 50% of your researched techs they become a vassal. It. 3. (No opposing Ethics) You used to be able to Vassalize them with just 1 or 2 of those things, but they made it harder in the last patch. Determined Exterminators cannot do any form of Diplomacy with other lifeforms, other than other Machine Empires. This page was last edited on 7 June 2023, at 04:39. ago. Vassals that have already been specialized do not automatically demote even if their tech falls way behind. I immediately got the "Ask them to be a protectorate" option. Afaik there's really no way to speed this up. ; About Stellaris Wiki; Mobile view Puppet is a modern term, and usually is just a state with teh same goverment as yours, and that is completly complient to you vassal is a medieval term and usually allows alot of autonomy, depending on the type of vassal it may be, some consider a tributary as a vassal, and some other consider the King of England (also the duke of normandy) as a vassal (he was, but he also wasnt) the term is. So I'm playing an egalitarian materialist trade empire. ago. Plus, the United Jurinn Empire would be bisecting my territory in the middle. But okay. It's not a vassal - unless you are using diplo-vassalizing (which is likely to succeed). I currently share a trade league with 6 other empires, and all of them have to vote with me. But it clearly needs tweaking. ago. if they have more than that, they can only become a vassal. 5. #3. Note that if either of your existing ethics is fanatic it will downgrade to make place for authoritarian as a third ethic. 4. You can vassalize by liberating a group of systems, then vassalizing the resulting empire formed of those systems. After that 12 month window you need to ask them again. Precisely why it's broken. Here's what I mean: if you go to war with a certain size empire (have had this happen several times so far), it can be too. The system is just bad. You should be able to release sectors as vassals as Fanatic Purifier. 4. Wait. Currently bigger empires (ie conquest) is just stronger due to the fact that you can just increase your empire sprawl endlessly (ie no science loss from bigger empires) and the ai has weird ship designs and uses buildings suboptimally. If they don't switch to Protectorate for being too weak compared to you, you can change their type. Saves you escalating costs of consumer goods, research and unity. What does a protectorate do Stellaris?. They do, however, behave pretty similar to the normal empires, which is what I consider to be AI part (scrips that govern priorities). Method 2: Demanding Vassalization. Suzerainty (/ ˈ s uː z ər ə n t i,-r ɛ n t i /) includes the rights and obligations of a person, state or other polity which controls the foreign policy and relations of a tributary state, but allows the tributary state internal autonomy. With allies and vassals being completely brain dead during wartime the benefit of the vassal having a fleet is null. In CK3, you can modify contracts whenever the hell you want, so long as you have the money/blackmail/whatever to do so. Integrating a vassal is almost always better than releasing it to attack it, because you can be integrating the vassal while also attacking someone else with the vassal's assistance. They turn from protectorate to vassal when they research a x% of your known techs (not sure how much). If you want to change the subject type, you'll have to release and then subjugate them as vassal. Things were nice, but they noticed we would eventually surpass them and started integration. I don’t want to go to war because I have a good relationship with them and they are allies with most of the rest of the galaxy. Content is available under Attribution-ShareAlike 3. If you force status quo while occupying at least one planet, all occupied planets and starbases will be turned into a new liberated empire. An overlord can spam the demands with no timer to exhaust all influence from their vassals. Diplomacy allows you to protect another empire or become protected by one. Like Vassal 1 focuses all its invention on making a laser which can heat plasma up. That's interesting, I didn't know (or I guess notice) that protectorates can colonize but vassals can't. I have 2 other vassals/protectorate but that doesn’t matter. This is annoying because a vassal can convert into a protectorate and vice-versa multiple times, meaning you never get to change their contract. I have never had a protectorate become a vassal, but i hear that feeding the protectorate planets, minerals, and energy. Tributaries give 25% of their energy/minerals, which is okay, but the AI just might not be able to produce enough to make it worth it. Protectorates do not assimilate with the protector due to independence treaty. Rinse and repeat and you'll end up with a bunch of hegemony members with high fleet contribution but also the AI bonuses to economy. Yes, one vassal may be able to build a powerful enough laser, but. Vassal if you plan on integrating him later, otherwise Tributary. It. Behave almost exactly the same as a vassal. ago. Zorlond May 24, 2019 @ 5:49am. Also roleplaying. you always have Subjugation CB if they refuse. You can let them be autonomous, but ultimate control of the sector still belongs to the player. Disloyalty means that if given the chance they will try to get away from you - Not that they'll randomly try to rebel when they don't stand a chance. Don't know of any other way you could possibly become a protectorate, unless you were a super weak empire and they offered protectorate status to you and you clicked the. Vassals won’t claim new systems unless you have the Feudal Society Civic. 0 to 1. But if you're worried about taking everyone on at once, this way the vassals fight on your side during the war. Sectors: You can't switch planets in and out of a vassal's control with the press of a button. Vassal states accept the King as the head . E. Protectorates get an 80% tech discount helping them catch up. Nothing much to say here, if you can't put a subject into one of the above, this is where they belong. 0 unless otherwise noted. ago. Umh protectorate can become your vassel and those you can annex. I got my butt kicked in an offensive war and ended up having to accept becoming a Protectorate of my former target. sedmeister. They get a one sided defense pact with. For a regular empire, it can happen the other way too -- you start with a Tributary, then it auto-switches to a Protectorate, and then later it auto-switches to a Vassal -- losing your Tributary resource contract entirely, you have to spend Influence to re-negotiate, and whatever you negotiate is thrown away if it swaps into Protectorate again. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. They cannot enlighten, covert infiltrate or any other method, to. Mr-H-Saether • 5 mo. You can chose between making them a Tributary or a Vassal (subsidiary if you are megacorp). The second vassal everyone will want is the Scholarium, who provides a significant bonus to research potential and valuable science tribute. SupremeLuBu • Intelligent Research Link • 2 yr. A protectorate will follow you into war. If you declare war, they automatically declare war on the same people, etc. You can not integrate subsidiaries. vassal liberation/secret fealty wars are radically stacked in favor of the overlord. Aesclepius713 • 2 yr. You can only make an empire into a protectorate if they are much weaker than you. They cannot be incorporated into your empire (a true vassal with a complete technological mismatch would be very difficult to incorporate into a multi-planet empire), will not join in your wars (though are protected by your guarantee), and receive 80% reduced tech costs (I believe that is the current number). ; About Stellaris Wiki; Mobile viewIf there are small empires in the areas, like rump states and pre-FTL planets that recently got FTL tech I'll make a protectorate/vassal rather than tributary. So for someone like a Ming China or one of the American nations it is a way for them to get to tech faster. When I'm playing as a more warlike empire, vassalization comes much earlier, of course, but having some equally warlike and militaristically competent allies first makes things easy. Integration takes decades and (more importantly) costs a lot of precious influence. 4 for 1, 1 for 2, 2 for 3, and 4 for 4). they won't be too happy afterwards but I don't know if that actually matters in Stellaris (unlike, say, EU4, where disloyal. I was roleplaying a caretaker species but vassals don't expand. . Well, in all my games (started in 1. Vassalization request towards a Machine Intelligence empire. You don't need them to survive, but it's a less "threatening" way to expand your empire. They'll like you a lot after the war so it will really come down to size/power difference between your empire and theirs. stigmund77 First Lieutenant. And most people play on fast speeds rather than normal. I used to treat Feudal empires and their vassals as an ersatz-Hegemony before the Hegemony became an option. (AIs consider going to war when [disloyal vassal power > overlord + loyal vassal power], over some multiple (1. 5 loyalty (0. Vassels rarely creating any meaningfull fleets. Also using holding buildings to increase loyalty is counter productive, since having the vassal contract to make a holding building gives a negative loyalty modifier (0. Playing on 2. be prepared to wait a. Yeah that makes sense, thanks a lot. Vassals: You don't get the joy of watching allies with different styles of hulls fighting alongside your fleet with sectors. There’s no natural way to swap without releasing them at one point. #7. You can't control them directly-outside of the tribute they owe, they're largely autonomous. Four empires ceased to exist after my crusade. Subjugation war type will automatically create vassals from the territories captured. Just want to say I really do like most of the changes they made to war and expansion in 2. Stabilization vassal-relationships are for using Vassal A to empower the Overlord for further expansion against other empires B and C. Protectorates become vassals when their tech level catches up to a certain percentage of the overlord’s tech level, and vice versa if the overlord has ludicrously fast research. 37 votes, 46 comments. Stellaris. 0 unless otherwise noted. ; About Stellaris Wiki; Mobile viewA vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). Depending on how strong you are relatively to either of them. 3. We would like to show you a description here but the site won’t allow us. The whole point of an alliance is that you declare and respond to wars as a unified entity. Legacy Wikis. Vassal two researches a way to contain the plasma. Correction: Only voluntary protectorates. Maybe I experienced a bug in pre-Clarke, then. FuguofAnotherWorld • 7 yr. ago. 0 unless otherwise noted. I don't believe that a vassal/tributary can have subjugates themselves so I. To answer myself: No, it isn't. Other Features: - All of the subject interaction features of the mod are handled through a new edict: Manage Subject States. A vassal cannot colonize new planets. Protectorate can not be integrated into your empire. If you have a Defensive Pact or higher (Alliance. Ahhh! Thanx for explaining it. Tributaries are also nice if they have good economy. If a vassal falls under 50% tech of their overlord they will convert into a protectorate. and yet rebellion is inevitable once the chain begins. The benefits of a tributary vs a standard vassal in 3. 5. Puppet is a modern term, and usually is just a state with teh same goverment as yours, and that is completly complient to you vassal is a medieval term and usually allows alot of autonomy, depending on the type of vassal it may be, some consider a tributary as a vassal, and some other consider the King of England (also the duke of. Zijkhal • 4 yr. they're very flexible, but require some time to set up. Problem is if you're superior in technology you'll just get a protectorate soon enough. Once they have 50% of your researched techs they become a vassal. Best. . 3] [9d15] Game Version [3. • 7 yr. The tiny empire will send you a request to become your vassal. Take away the war and you're just. - Nerf protectorate type vassals to only give +0. Vassal ai is completely useless. Open it with a text editor and change the value of protectorate_tech_threshold from 0. 5 influence. Once they get enough tech they immediately turn into a vassal. tempest. 5 loyalty (0. They get a permanent research agreement with you in order to 'catch up' and you get all the benefits of having an additional vassal, and more importantly, the +1 influence for as long as they remain a protectorate. And maybe a vassal could be made to give you some tribute. 1. But I cant push the agreement any more favorable than it already is. Squeezing the most out of your vassals. Tributaries and vassals are just two different types of subject empires, alongside protectorates, subsidiaries and others. which likely won't happen unless you declare war on. This highly depends on difficulty, but on Grand Admiral you can make far, far, faaaar more from the AI holding a sector than you holding it and having to pay all the upkeep and empire sprawl etc. You're thinking of protectorate. They can be made plentiful or outright disabled via the galaxy generation options . My vassals keep having rebellions Al the time. Finally, the UNE would certainly accept a protectorate request from a state asking for help, or keep enlightened primitives as protectorates. Today, more common terms are puppet state, protectorate, client state, associated state or satellite state. ; About Stellaris Wiki; Mobile viewLike Vassal 1 focuses all its invention on making a laser which can heat plasma up. Flight_Harbinger. The benefit is that, by vassalizing early, you gain a better reward in the long run as your vassals continue expanding and your time investment in the beginning pays off nicely. All that said, Protectorates are by far the best subject type to stock up on, for that sweet +0. You can't integrate Tributaries until you vassalize them, which likely won't happen unless you declare war on them with the Demand of vassalization. ) They get a major bonus to their research rate by getting techs that you already know offered at a vastly reduced cost. It makes changes to what they provide to their overlord. Every. Once within a 60% tech difference you should be able to change their type. It is possible for the overlord to transform tributary status into a protectorate or vassal, but only if the overlord is big and influential enough. Now only empires become. The wiki doesn't say immediately: Integration - Vassals and Protectorates that an empire possess for longer than 3,600 days can be peacefully "integrated" by paying influence, at a rate of 5 influence a month. You do this by growing your influence in these vassal kingdoms. Oct 2, 2022 @ 9:17am. Normally of course to open a branch office, you need a commercial pact with the recipient. Which is stupid, but that's for another discussion. I can select this and "Proceed" to change them to a Protectorate. Protectorates. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Tributary state is a protectorate of the main state. Maybe a research agreement if it's possible, but they already receive a bonus to tech just from being your protectorate. 1. Stellaris is getting so many supra-national forms of governance, I'm getting a little confused. Even in the context of a micro-vassal strategy, the real power comes not from 100 EC, but the overlord holding spam and federation member synergy for micro-members. Stellaris Real-time strategy Strategy video game Gaming 2 comments Best RandomScifiFan • 5 yr. Your protectorate gets a bonus to researching your techs which may catch them up enough at some point. PrinceDragonBreath • 7 yr. ago Conquering directly just gives you the planets and populations directly, and will generally be strongest. Protectorate no research cost discount NOR research agreement [v3. Modifying a Subject's Agreement is the second-easiest way to raise Loyalty in Stellaris, though it does come with a cost to the Overlord in both concessions and the vital Influence resource. Reforming your government does not change their status to vassals and they stay subsidiaries. Then you can integrate them quicker. I'm currently in the mid-game of Stellaris and building up a pretty big empire. RS players, do you invade, uplift, or protectorate/vassalize and later integrate? R5 - Been a few versions since I last played RS, curious what the communities players prefer to do with primitives given recent changes. Due to the guarantee and Subject Relationship, Trust grows quickly up to 100. Vassal two researches a way to contain the plasma. Unless this was specifically changed recently, this 10-year timer still applies to protectorates gained through. If you use this CB, the former subject will join your side in the war. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. ago. . The federation system in Stellaris has much more potential for more. 1. 3. This also gives you the chance to release more subjects as you've mentioned, and thus build more info. In the default galaxy map mode, subjects have the same color as their overlord. ago. Previously in Stellaris, subjugation was rarely a more compelling option than simple conquest, and being subjugated often essentially meant a permanent decline of your empire and a “Game Over” screen in your near future. Puppets can be very useful. However since Ai's loose 1 to their difficulty setting when becoming vassals to the player they essentially become non-competitors in the game and can never catch up. Without it all vassals are good for are buffer states. ago. As such, tributaries are better than subsidiaries, so do not pick megacorp for subsidiaries. 6. So it looks like vassals in Stellaris are more like protectorates in EU4. lordxanon. Early in the game, to avoid being destroyed by a powerful fanatical purifier, I asked to become a protectorate of a nearby empire. Delete this thread please, it got necroed and then out of hand since people didnt realise they reacted to one year old comments. AND you can integrate protectorates into your empire. 0. Could've sworn they got rid of the whole "defensive pacts in alliances and federations" thing with 1. So as a Space Ming you want/need tributaries. #2. 1 Answer. In cases where the vassal in question is large and rebellious, integration and re-releasing might be prudent. sedmeister. In the default galaxy map mode, subjects have the same color as their overlord. In addition, they have a. [deleted] • 1 yr. Likewise you should be able to form a federation with your vassals. How far ahead of your vassal are you on tech? It's possible you're just on the threshold where they're forced to become a protectorate because they're so far behind, then they advance to a vassal when they research a tech, but then you research some techs, so they drop back to a protectorate, and so forth. Goods, population, and leaders, can freely teleport from one side of the galaxy to another and there is no means in this game to blockade another empire. - Florence and Venice certainly had vassal states when they were major powers, while being quite egalitarian for the time. Once within a 60% tech difference you should be able to change their type. ago. Note that the empire pledging secret fealty will NOT join your side if you use other CBs. Is there a command to vassilize a nation? Because I can't seem to find it. Once you've filled out your specialist roles, this is where most of your vassals end up. Sorann, Haspalv, Oviir. Thread starter Thaduck; Start date May 9, 2022; Jump to latest Follow. It should be the same way in Stellaris: I should be able to cash in my loyalty, or influence, or whatever to modify contracts if I have the dough to spend. You can release an organic conquest as a vassal as long as you have no machines in the sector, but you. Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. Depending on how strong you are relatively to either of them. Sectors are microstates within your empire that you appoint a governor to oversee. Don't tax them into poverty, causing shortage situations. Now, research has had some revamps but between when you could offset. Once they attain a certain % of your technology, they will become a vassal, and you will no longer get the +1 influence. It does not get refunded, because the Vassal needs to use THEIR influence to be able to refuse the offer. Since you want the tributary to join your federation, I doubt this is the case, but nevertheless, waiting for them to turn into a vassal and being integrated is an option . 3. Um. Once that's figured out, you just have to type one line of code to allow protectorates to be integrated. In vanilla Stellaris primitive empires that become spacefaring have been unintentionally handicapped since 2. Downside you can't directly control Vassal's fleet and if you put too much power in Vassals you risk them rebelling. Once he becomes your vassal, all the other guys also become your vassals (or most certainly protectorates as their tech is pathetic). I think, at. Once they have 50% of your researched techs they become a vassal. Two ways to get a vassal. 11. ago. It was fun seeing Sorann attack his ex-federation member. Releasing your own vassals works great too as long as you make sure they have a decent starting population of 20-40 pops to work with, assuming you. Own a vassal. Empires of all ethics have the option to leave a subject as vanilla vassal or tributary. The core meta will be the first vassal type everyone wants is a prospectorium, to provide the basic resources that enable the Overlord to leverage super-high specialist employment. Vassals quickly allow you to reach a good naval capacity with the good tradition and their fleets can reach pretty nice values while you still gain massive sciencefor having a small number of. ago. They are always nice to have just for the influence gain. Legacy Wikis. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. You can't resettle pops (after toggling) with vassals. #1. Steps to reproduce the issue. So subjects have a super trash economy compared to player. Alloy foundries are a good way to stopping being a vassal. If you win, the old empire will remain and will just change ethics. I checked my new vassal and there's nothing specifying said influence input. 3. The broken part is that you can get any contract, even one with a 75% tax on everything. Protectorates are actually there more for the shielded nation than the shielder. Vassals must spend influence to deny your contract negotiation request. And special kinds of vassals like prospectorium are unavailable, only choice is vassal-protectorate. Pacificism has some trade offs but I really like the paradise dome building. I think the whole current vassal concept and system is an ancient relic from older PDX games, and is entirely primitive and uninteresting. 4. Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. This is more a parent/child relationship.